Model, UV map, and .X export from Blender tutorial
Would anyone like me to write up a tutorial on how to make a model, UV map it, and export it as a .X file using Blender?
So many people think it's a hard program to use, so I think it would be nice to show them exactly how to use it for the purpose of making games, and how easy it really is.
Just a thought.
I would. I have been using Blender for a while now, but not with DirectX. I didn't even realise that it could (easily) make .X files.
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