All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
39
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Blur and "cubic environment-mapping"
Graphics and GPU Programming
Programming
Started by
tiger54
August 31, 2004 04:16 AM
-1
comments, last by
tiger54
19 years, 8 months ago
tiger54
152
Author
August 31, 2004 04:16 AM
Hi, I want to use a cubic environment-mapping technique to reflect the cube map and at the same time it should have a motion blur effect. Is it possible in dx9c? Or should I wait for the next dx version? Thanks, Adriano
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
AABB collision
For Beginners
Double to float C++
General and Gameplay Programming
Need some pointers. Kind of a 3D scroller for highway visualization
For Beginners
Game event/stats tracking
General and Gameplay Programming
ARM64 Native Calling Convention Return Issue on Apple Silicon
AngelCode
Verifying correctness of (ambient) diffuse lighting
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Using Low Level Stories
Game Design and Theory
Geometry Culling in 3D Engines
Graphics and GPU Programming
An Overview of Direct3D
Graphics and GPU Programming
The C++ Standard Library Part 2
General and Gameplay Programming
Problems Found in Appleseed Source Code
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top