Original Post
to passed uv coordinates to opengl we use something like this: UV *l_uv = in_primitive->GetUV(); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, l_uv); glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); but how do we passe indexed uv coordinates???? THX