Original Post
Hi, I wanted to update my existing Game Engine in which Half-Life BSPs are being used for rendering Maps. But I were thinking of shifting to some other more flexible file format and came up with following two options. a) Generate map using 3ds and then render it using Octree with occlusion culling being applied. b) Use the Quake3 Bsp Format. But then I ran into the whole discussion regarding ABTs. I was wondering if someone can specify the pros and cons of Octrees and ABTs. I have gone through quite a few threads regarding ABTs, which kind of suggest that ABTs are the best option, but still I am not clear as to why is it. Regards