Original Post
Ok I am utterly confused now. On the SDL site under "Licensing" it says:
Quote:Now, this is a part of the LGPL license that pretty much sums up the full version. In addition on the site, it says:
... You must also do one of the following: 1. Include the source code for the version of SDL that you link with, as well as the full source or object code to your application so that the user can relink your application, or 2. Include a written offer, valid for at least three years, to provide the materials listed in option 1, charging no more than the cost of providing this distribution, or 3. Make the materials listed in option 1 available from the same place that your application is available. ...
Quote:Now this is what I am unclear about. 1. What exactly is the "object code to your application" that you can distribute instead of the full source code? 2. OpenAL is released under the same license, if I make my own audio library with it, I know I have to abide by the laws, but if I in turn use the library in a game, does the licesne now apply to the game as well? 3. Finally, if you have to release the source code to your game, does that mean just the source code - ie no project files, media content, scripts, etc...? Thanks for your time. I hope someone can explain this to me because I am just lost. I tried to research it myself, but I need someone to explain it rather than trying to comprehend automated responses. - Drew
For example, if you distribute copies of the library, whether gratis or for a fee, you must give the recipients all the rights that we gave you. You must make sure that they, too, receive or can get the source code. If you link other code with the library, you must provide complete object files to the recipients, so that they can relink them with the library after making changes to the library and recompiling it. And you must show them these terms so they know their rights.