Original Post
Ok I am abadoning this project. It turns out that the end user really needs to build their own OGRE to use and distribute - that or I just don't know how to make it work otherwise. So for all interested in getting Ogre up and running fast, use Hplus0603's suggestion about the prebuilts as well as Coldacid's AppWiz [smile]. I will be back at the drawing board trying to see where I went wrong. [headshake] [Link Removed] (Avaliable but I doubt it will work [sad])
I am in the process of learning OGRE for our game. It really looks like a neat rendering engine that is very powerful and useful, definitly better than a "roll your own". However, getting it up and running did take some time and was kind of challenging - took me about 4 total hours to get everything setup and rebuilt. I feel that a lot of people want to give OGRE a shot, and probabally have, but never got to being able to do anything with it due to trying to install it and such. So what I have done is built the most recent CVS (4-4-05) version of OGRE and made a ready to run out of the box package for all those who really want to give OGRE a try. All you have to do is download the zip, extract, open up the .sln file and simply build! When you run you will have the 'hello world' version of OGRE up and running. From there on you can work with it using the tutorials from the OGRE Wiki. So if I have any takers that give this a try, please let me know how it went. I really hope this can prove useful to someone that wants to use OGRE, for I think OGRE is a goldmine, once you learn how to use it. Just a side note, this whole package is made for VS 2003 users. The way OGRE works, there are different steps for compiling using different compilers due to the Standard C++ Library. If anyone has any questions or comments about this, I will do my best to answer. I too am still learning OGRE, so I don't know that much about it yet. [wink] Since this is meant as a quick startup to OGRE, I did not go over everything that's there in the folders. It should be self explanatory by the paths and names. This is also not the "best setup" for OGRE either, just a quick and easy way to see whether or not you want to invest your time in it. Thanks for your attention! - Drew P.S. If anyone really wants to see this done for other IDEs - I have Dev/VS6 and can try making those over the next few days as well.
So it was brought to my attention that I need to also say that I built this using the April 2005 SDK of DX, so if you don't have that, then it won't work correctly. After talking with Devnull some, I think that this little project is a fiasco [lol], so I will leave the Lite version up (Uses release mode) but take down the 21MB one. I guess I forgot how system dependent DX is :/ when building these things. Sorry! [Edited by - Drew_Benton on May 20, 2005 11:34:42 PM]
I am in the process of learning OGRE for our game. It really looks like a neat rendering engine that is very powerful and useful, definitly better than a "roll your own". However, getting it up and running did take some time and was kind of challenging - took me about 4 total hours to get everything setup and rebuilt. I feel that a lot of people want to give OGRE a shot, and probabally have, but never got to being able to do anything with it due to trying to install it and such. So what I have done is built the most recent CVS (4-4-05) version of OGRE and made a ready to run out of the box package for all those who really want to give OGRE a try. All you have to do is download the zip, extract, open up the .sln file and simply build! When you run you will have the 'hello world' version of OGRE up and running. From there on you can work with it using the tutorials from the OGRE Wiki. So if I have any takers that give this a try, please let me know how it went. I really hope this can prove useful to someone that wants to use OGRE, for I think OGRE is a goldmine, once you learn how to use it. Just a side note, this whole package is made for VS 2003 users. The way OGRE works, there are different steps for compiling using different compilers due to the Standard C++ Library. If anyone has any questions or comments about this, I will do my best to answer. I too am still learning OGRE, so I don't know that much about it yet. [wink] Since this is meant as a quick startup to OGRE, I did not go over everything that's there in the folders. It should be self explanatory by the paths and names. This is also not the "best setup" for OGRE either, just a quick and easy way to see whether or not you want to invest your time in it. Thanks for your attention! - Drew P.S. If anyone really wants to see this done for other IDEs - I have Dev/VS6 and can try making those over the next few days as well.
So it was brought to my attention that I need to also say that I built this using the April 2005 SDK of DX, so if you don't have that, then it won't work correctly. After talking with Devnull some, I think that this little project is a fiasco [lol], so I will leave the Lite version up (Uses release mode) but take down the 21MB one. I guess I forgot how system dependent DX is :/ when building these things. Sorry! [Edited by - Drew_Benton on May 20, 2005 11:34:42 PM]