Original Post
Can someone explain to me or tell me where to find exactly what glutBitmapCharacter is doing? The official documentation was not sufficient, as I am still quite confused. First, how do I set the color? It seems to have a mind of its own. Sometime it appears black (useless on a black background) and other times it shows up as other colors. Nether glColor3f nor glClearColor seem to affect it. And when I have the coordinates it's drawn at follow my camera, the text pops in and out of existance depending on how I rotate the camera. All I want is for some text to print and remain in a static position as I move around. This seems like it would be easy, but the (seemingly) erratic behavior of this function is driving me nuts. Thanks for any info. [Edited by - Quasius on April 25, 2005 11:39:10 PM]