Original Post
hi all last night playing the battlefield2 demo i was wondering all the time how did they put thoose curved streets with that detail at the landscape. i got an terrain of 400x400 working very well with 5 layer of texture tiling, fast and good looking.. but i also want to implement some streets like in BF2 and i wonder how to implement this, cause the streets are detailed at ground so that it cant be a simple texture layer with one prepainted texture but they follow across the map not in an quad/block style... hmmmm any ideas? greetings
