Original Post
Hi, I have quite a question on my hands and very little experience with either AI or pathfinding outside of A*. I have an artibtrary 2d universe where space ships fly around objects like moons and planets under the influence of gravity. What I need is some way of letting the computer controlled ships make a path to their next waypoint, taking the effects of gravity into account (hopefully even using them to its advantage) and avoiding any obsticales that might be in their way. I'm quite lost as to where to start writing this. If anyone could recommend any techniques, or if there are any sites which would be usefull, I'd be really appreciative. Thanks.