Original Post
Hello, Is it possible to change the pixel format (so I can change number of multisampling samples) under windows without invalidating the rendering context? After reading some documentation, it looks like I can't do this. Can this be confirmed? Also, when the rendering context is deleted, all textures and other OpenGL data is destroyed too, right? I am asking this because I am writing the code that encapsulates the creation of a window for OpenGL usage. I had planned for the functionality to change the number of samples used in multisampling, but this requires changing the pixel format. Slaru