Original Post
Hello, I am working on a space simulator where the player can be in any orientation with the space ship he/she is piloting. there is no up in this game, which makes it rather hard for me to program in the rotations. I am pretty sure quaternions come in there somewhere, but i am not quite sure how to approach this. the player can rotate on any axis, he or she can change the roll tilt and yaw of the ship at will. i will also need to be able to orient the camera in a similar way (1st person, the camera will be spinning around with the ship. i would eventually like to do 3rd person but i will stick with the simple answer for now) Anyways, i just need some hints or clues as to what i should do to appropriatly handle this. any comments welcome, i need all the help i can get. thank you for your time Chris EDIT: Wrong term... at first i said quadratics when i meant to say Quaternions... silly mistake [Edited by - Pirosan on July 25, 2005 1:33:01 PM]