Original Post
I have had an ATI card and currently a 6800GT. I am using GL_CLIP_PLANE0 to do my water rendering for reflections. I have an issue with my 6800GT not rendering my water correctly as my water reflections show up as blackend water areas... I have read online that Nvidia doesn't support GL_CLIP_PLANEs very well or at all... I know ATI does due to I have ran this code on a 9600XT and looked sweet. So I am looking for some help on if this is true or not, and what can I do to fix this problem... I would like to be able to code my water once and run on all cards, but seems like thats not possible with GL_CLIP_PLANE0 usage? Also is their any other way besides clip planes to render water besides stencil buffer methods due to they eat up CPU cycles correct? Thanks