Original Post
Hello all, I'm seeking a way to have a solid angular constraint for my 2D verlet-based physics sim, it's for making arms and legs not bending in the wrong direction. The search for this has reached near mystical proportions, as I'm now stumped after trying all ideas I can come up with. Finding if the angle is outside it's boundary is simple, but responding to it always make the entire body being jerked, as the other constraints try to compensate for it. I've searched a lot for answers on this topic, but I haven't been able to find any answers, or even a pointer in the right direction, perhaps angles isn't the way to go at all, but I just can't seem to wrap my head around this one - possibly something very simple that I'm just overlooking.. but I need some fresh idea at this point. I bet some of you've seen this floating around the internet: http://pekkasandborg.com/portfolio/?id=2 There's some solid looking angular constraints, and it uses the same base as I do, except that the famous Jacobssen article he mentions doesn't actually stretch as far as explaining angular constraints, so I guess he solved it himself. Any ideas, pointers? Much appreciated.