Original Post
My terrain, which is rendered based on a heightmap, sometimes contains little holes (these are just one pixel big). Changing the behaviour flag from D3DCREATE_HARDWARE_VERTEXPROCESSING to D3DCREATE_SOFTWARE_VERTEXPROCESSING (or running with the debug runtime of DirectX), solves this problem: the artifacts do not occur anymore. Is this just a hardware issue (I have a 6600GT)? Or may a different driver help? Another strange thing: The holes appear after some seconds (around 5) and are not visible at the start of the program. What could that mean?