Original Post
Hi, I started working on a small DirectX UserControl with Vb.NET. So I made a simple skeleton of the control, then I tested it with a simple render loop cleaning the UserControl area to Blue. That went fine, however I've noticed that the process keeps allocating more and more memory(aproximately 30 kB/s). Have anybody any idea what can cause these memory leaks? Thanks in advance P.S.: I've just tried the CreateDevice tutorial from October SDK and it's leaking the memory too. Can the bug be in my workstation?