Original Post
Hi, I'm all out on programming a simple classic '80 racing game (think Pole Position, Out Run, etc), but I'm wondering how to handle the representation. I know how to handle the projections, my problem mostly resides in how to represent the curves once the player is entering one, as there is some sort of rotation on the road for which there must be some efficients algorithms I would like to learn. Though it's an old issue, there must be some paper on this somewhere. Maybe anybody can point me in the right direction. :) Thanks in advance !!



