Wwise Brings Next-Generation Sound to Next-Generation Gaming
Posted by: Rob Loach at March 22, 2006 3:20:29 PM
San Jose, CA - March 22, 2006 - Today at the 2006 Game Developers Conference taking place in San Jose, Audiokinetic Inc. unveiled Wwise WaveWorks Interactive Sound Engine — a middleware solution that gives sound designers and audio programmers the power to create revolutionary audio. Available in spring 2006, Wwise is a complete authoring solution and sound engine that gives game developers access to the audio capabilities of next-generation gaming technology, enabling them to create incredibly rich audio experiences in a simpler and more cost-effective way.
Designed to seamlessly integrate into the game development pipeline, Wwise simplifies the audio creation workflow by centralizing all aspects of the process in an easy to-use interface. The solution gives sound designers the ability to implement audio at every phase of development. With Wwise, users can manage sound creation in real time including prototyping, integrating, fine-tuning, profiling and final output within the context of the game.
High definition video and surround sound are part of today's gaming experience. The opportunities to create groundbreaking games are as limitless as the imagination of the developer community, said Simon Ashby, Product Director for Audiokinetic Inc. However, audio design teams still find themselves working with cumbersome, inefficient spread sheets and word processor programs to develop sound. Wwise changes this by providing a tool specifically made to simplify sound development, and to help development teams create sound experiences beyond what was possible in the past.
Wwise also helps game development teams to optimize work distribution, and lower risk by eliminating the dependencies between sound designers and audio programmers. Wwise allows each group to focus on their own creative vision. It also helps users maximize efficiency in the development process by simplifying the management of localized audio assets, making it easy to create and edit complex hierarchies of sound objects, and allowing for simultaneous multi-platform authoring.
Additionally, Wwise makes it possible to front-load all critical authoring implementation tasks at the beginning of the production cycle, thereby freeing more time for validating designs and stabilizing the game development pipeline as a project matures.
Attendees at the Game Developers Conference can find out more about how this innovative solution can inspire audio creators to build powerful gaming audio experiences by visiting or attending:
Exposuite ES 122 from March 22 to 24
Autodesk Partners Booth #534 pod #4 - Sparks program: March 22 from 1:00pm - 2:30pm
Sponsored Session: Introducing Wwise , a Comprehensive Audio Solution: March 22 from 9:00am - 10:00am
About Audiokinetic Inc.
Based in Montreal, QC, Canada, Audiokinetic is revolutionizing traditional audio development for interactive media. By offering an entirely new and integrated approach to audio development, Audiokinetic is changing the way great audio is made. With Wwise - WaveWorks Interactive Sound Engine - Audiokinetic is giving sound designers and audio programmers all the tools they need to make truly sophisticated audio. For more information on the company, please visit www.audiokinetic.com