Original Post
Hello, I was just wondering, has there been any change in the current ATI SM3 hardware assortment, in the sense that it now does allow for (efficient) vertex texture fetches HLSL? The original topic (including my "piece of bullshit" comparisson) on this was also posted in this forum, so I thought I'd ask around here again [smile] I've *finally* decided to get myself a GeForce 7800 to try to implement GPU GeoClipmaps using these vertex textures as described in the GPU Gems 2 book, but without proper support on ATI hardware I can't very well use it in anything but a tech demo. Well, not without a backup codepath anyway. Would anyone happen to have some (firsthand) experience to offer about using vertex textures in HLSL, preferrably on cards from both vendors? Thanks in advance!