Original Post
"video memory " & "AGP memory" when i read about how to create vertex buffers in Direct3D9, i encountered these two concepts. "D3DUSAGE_DYNAMIC" parameter means the vertex buffers lie in AGP memory, "D3DUSAGE_STATIC" parameter means the vertex buffers lie in video memory? in which aspects are these two memory locations different from each other?? where exactly are they? by the way, how do they differ from the system memory??? thanks in advance..