Original Post
At the end of lesson 8 NeHe says something like... "But how can we specify the color if we are using a texture map? Simple, in modulated texture mode, each pixel that is texture mapped is multiplied by the current color. So, if the color to be drawn is (0.5, 0.6, 0.4), we multiply it times the color and we get (0.5, 0.6, 0.4, 0.2) (alpha is assumed to be 1.0 if not specified). " I'm going to assume that "modulated texture mode" is just a fancy way of saying textures with blending. Does that sound right? And how does the outcome (0.5, 0.6, 0.4, 0.2) fit into the blending equation? I'm not clear as to how the alpha value became 0.2. Does anyone know?