* 1-player game type.
* 2-player game type playable on a local computer against a human or
against a computer opponent.
* User-modifiable bots using NetrixC built-in scripting language.
* Games can be recorded.
* Lots of user-modifiable maps to play on.
* Extremely small footprint (less than 100k).
* Beautiful eye-candy graphics effects.
* Console for fast and advanced settings configuration.
* Flexible configuration system to help you tweak the game the way you want.
* Simple and relaxing interface.
You can download the binaries or the source code.
The game is released under the GPL license.
I'm looking forward to your comments.
[Edited by - dimovich on July 18, 2006 3:15:03 PM]
Netrix - Tetris Reloaded
I want to present you a somewhat functional version of Netrix, the
best Tetris clone out there. Here are some of its features:
EDIT: Ok, thanks for telling me to re-download it. Not that bad man. I enjoyed it. Keep it up.
Later,
Chad
[Edited by - Chad Smith on July 13, 2006 2:01:38 PM]
Later,
Chad
[Edited by - Chad Smith on July 13, 2006 2:01:38 PM]
Or maybe you just posted source code so it would seem like you aren't trying to give anyone viruses.
Both AVG and Kapersky said the files are alright.
Nice game, I like how you put the hint on the drop zone, a real greate design.
However, the graphics seems too bland and pale. The UI looks nice, but the color scheme is not very attractive. Is your game supporting user customize-able interface? (like backgraound color, block color - different color for each type of blocks still is the best way to go, in my opinion)
Congrats on the game well done.
--geekman--
Nice game, I like how you put the hint on the drop zone, a real greate design.
However, the graphics seems too bland and pale. The UI looks nice, but the color scheme is not very attractive. Is your game supporting user customize-able interface? (like backgraound color, block color - different color for each type of blocks still is the best way to go, in my opinion)
Congrats on the game well done.
--geekman--
Quote:Original post by Anonymous Poster
Is your game supporting user customize-able interface? (like backgraound color, block color - different color for each type of blocks still is the best way to go, in my opinion)
Yes. You can configure everything the way you want. Take a look at the manual in doc/manual.html.
But for short, to change the background color to pink for example, you will write in "netrix.cfg":
set SpaceColor 191 0 191
(those numbers are RGB components).
Regarding multicolor figures, they will certainly be in some later revision.
Thanks for your comment!
This topic is closed to new replies.
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