Original Post
Story The general outline of the story: Main character (we'll call him John for now) is running from the Roman Catholic church, a short time before the life of Nostradamus. He has been accused of sorcery, witchcraft, etc. A scholar deeply involved in human anatomy, astronomy, alchemy, physics, and other sciences/pseudo-sciences in a time when the Earth is believed to be flat and the center of the universe, John is considered a radical. While on the run, he continues his pursuit of knowledge. In his travels, he meets people who will teach him things considered revolutionary at the time. Gameplay The player will use items in the environment or inventory to solve puzzles, accomplish goals, and defeat enemies. There will be little or no direct combat. Being text based, the focus will be on the creative use of surroundings. This will by no means be a "free roaming" exploration RPG. I envision a very linear text-adventure style. The player will not "learn something" in the game and have it be an available skill. The player will use knowledge gained throughout the course of the game to accomplish tasks. Some Info and a Question I am a beginning C++ programmer, with basic experience in other languages. I'm a lurker on these boards, not posting much because I don't have anything especially useful to say. ;) As you can see, this game relies heavily on the combination of items and objects. Think Kirby, and those old "USE 'hammer' ON 'window'" situations in text-based games. What is the best way to accomplish this? I don't expect anybody to explain it to it to me, but if somebody could link me to a decent source. "Item combination in games - programming concept" is a pretty obscure thing to search for without some help. :-p More importantly, I'm looking for both negative and positive criticism. I honestly don't care if its overly constructive or not, as long as I can figure out what you don't like. "teh game iz teh suk" won't get me anywhere. Feel free to ask any questions, as I actually make decisions as I'm answering them. Helps the thought process and all that. [Edited by - crazyishone on November 14, 2006 10:55:09 PM]