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Answer to FAQ: Cost of a DevKit

Started by frob Jan 16, 2007 at 5:23 PM 2 replies 2.5k views
Original Post
frob
frob
I suggest this gets added to the FAQ. The FAQ for "Business of Game Development" points to this forum's FAQ for costs of console development kits. Spark's lawsuit ended up releasing a whole lot of information. Their contract worth USD$8.5M is available on Gamasutra along with legal review. Most interesting for the FAQ is this page giving the (Sept 2002) cost of dev kits: picture of contract page detailing the price of consoles Note that IDEs and a few other developer tools are left off. I assume the contract covers obtaining current SDKs and compilers from the various manufacturers as part of the Devkit agreement. As usual, Nintendo seems the least expensive of the platforms to develop for. [grin] Also left out (for obvious reasons) are the art tools, Maya or 3DStudio licenses, audio tools, and asset chain / compilation tools. And the building, power, and other infrastructure. Nearly all of the remaining 8 million pays the salary for human beings to generate 50-100MB of source code and 20-40GB of source data.
programmermattc
programmermattc
So for Playstation2 would you be required to purchase the Dev Kit, Debug, AND the ProDG? Or is the ProDG something else?
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frob
frob
Yes, you need ProDG if you intend to debug your apps. You need the box as well.
Naku
Naku
Quote:
Original post by programmermattc
So for Playstation2 would you be required to purchase the Dev Kit, Debug, AND the ProDG? Or is the ProDG something else?


You'd need the Dev kit and ProDG, the debug kit is a PS2 that allows you to play games burned from iso before they have gone through mastering. These are the kits QA use for testing purposes. You can also play .elf (executable) files on them from the PC using some software from ProDG called ProView. It's intended to be by artists to check assests without needing to bug a programmer every 10 minites to get them to make you another version to check every little change they make.

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