Original Post
Hello! I've managed to get my isometric "engine" working. It uses z-buffer for sorting and as a bonus I get OpenGL lighting :D The program uses ordinary 3D boxes which are mapped with my hand-drawn isometric graphics. I then arranged the boxes texture coords and the 3D view to align with my isometric perspective. 
The graphics are just temporary but I think the result is quite pleasing :) Thanks to JTippetts for pointing me in the right direction. /Cheers [Edited by - O-san on July 5, 2007 1:49:36 AM]



