Original Post
I'm in the process of putting together a team and developing a MMORPG. However, I do not claim to have any prior knowledge that would make me a kick ass game developer, let alone able to design a successful MMORPG. So my question: Where can I learn more about MMORPG design, rule systems, and general theory? or an even more blunt question: where can i learn about the theory around create the most psychologically addictive MMORPGs? For instance, I know that in a lot of successful commercial MMORPGs, there is the general player aspect of "Tank, Healer, Damage Dealer" etc etc. Where did these concepts originate, and where can I find additional theory information on these and other concepts? Digging around on the internet, I found the following: Daedalus project: http://www.nickyee.com/daedalus/arch_cat.php Chris Craford, Art of Computer Game Design: http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The first (Daedalus) gives some interesting tidbits, are there more resources like that? The Chris Craford stuff is great, but more "general game dev" focused, so not really much help when trying to create the next "more addictive than crack" MMORPG. Additionally, I found some of the usual "why mmorpgs are addictive" online articles, which are great and all, but dont really get into the theory of creating games such as that. And please dont flame about me saying "I want to make an addictive game"... to me, saying "addictive" inclusively encompasses a wide scope of desirable attributes, such as "fun, easy to learn, long playability and replay ability, deep game play, etc etc".. Thanks, -JasonS