Original Post
I was recently assigned to establish a team for Ocean Legacy (see original thread) to create a promotional online game in order to attract more attention to their cause. I am far from unfamiliar with the process of making a game and the collaboration between a team during the progress of doing so. However, before I start looking for the main working force for this project - a programmer - I'm very curious and eager to learn more about the actual progress of making an online game such as a Flash game. Not just the making (coding) of the game, but the process of spreading it to different online games sites and such as well. Take this game for instance. For a one-man-show, what would be the in-depth progress behind making such a game? Possible to give a step-by-step run-through? After giving this discussion a good two or three days, I'll be proceeding to create a recruiting thread for this small project. Of course, we'll be looking for someone who has done this kind of thing before, and will hopefully be capable of acting as a lead developer for the small working crew we'll have put together for this game: 1 Lead Programmer & Developer - edit: Phyxx 1 Concept Writer and Project Coordinator - Erlend aka Sadr (me). 2 Composers - Charlotte (music) and Nathan aka nsmadsen(sound effects). 1-2 Visual Artists - Pending. As insinuated, I will be able to be in charge of team collaboration and communication should that be desired, but the programmer's competence and capability of working in and as a team is all it really comes down to. I would also love to get some comments on our design as-is. Currently it's just a quick concept of mine, with feedback and suggestions from Ocean and his people. Once we have the programmer on board we'll go more in-depth in the concept.
Quote:Besides general comments, I have some questions I'd like to ask in regard to our concept:
Seeing as this is a flashgame, the design is very simple, and is further simplified from it's original state here for quick reading: Theme
Most importantly: The purpose of this game is, in some way; not necessarily with strong realism, to show some of the downsides of overfishing. Creating shocking images that gets to people is far from the idea here. The kind of goal here is that a lot of people play this game, notice the links we'll place in it leading to Ocean Legacy's website(s), and become more aware of problems in the sea industry such as overfishing. Basically, you would start out as a small fish. There would be different obstacles along the journey, like hooks, nets, bottom trawlers, discarded fishing gear and garbage. The objective is quite simply survival. Having an end-game prize is not of big importance, seeing as the game should be almost endless (or, it should be so hard towards the end that just one in a million will actually finish it) because it's supposed to be a high-score-battle kind of game.Gameplay
Basically speaking, we're making a slightly more advanced and hopefully much more graphically pleasing version of this game: http://www.dan-dare.org/FreeFun/Games/FlyHelicopter.htm http://www.gizdic.com/freegames/gamespages/helicopter.htm The controls would probably be like that helicopter game (either holding or quickly clicking the mousebutton in order to raise higher), with some possible additions not yet decided. A suggestion for controls might look like this: Up/down (ascent/dive) - Possibly one shared button. Extra speed - Like a one-time rush forward, or a speed boost for a certain period. Less speed - You get the idea. Jump - When you get to the surface, you could do a jump. All you have to do is get as far as you can without hitting any of the obstacles, this ending your highscore. There would often be alternate routs, even with big fishingnets as they could have small holes in them. We might also add some possible bonus-points, like eating smaller fish on your way, or maybe saving them somehow. Yet another maybe is to make the course random, like that helicopter game, which would add to the replayability of the game. This might be hard to combine with somewhat pleasing graphics however.What we hope the game to be
+ These kind of games can be very addictive. + Because of the highscore and the increasing difficulty you can have fun competing with your friends. + Creating the game with randomly created levels would be a possibility, further adding to its replay value.
- People I've talked to have told me that Flash is the most appropriate for this kind of game. I just can't help thinking why Java is so quickly discarded, as well as many of the other possibilities out there nowadays.
- Also based on the concept above, what would be a reasonable timeframe and deadline for put for this project? It's not like we're pressed up against the wall here, but from my experience I'd say that a deadline can be a very efficient motivator, especially when it comes to indie projects working without a paycheck. So, from the time when - We hire a programmer - Start the concept-tinkering - Start the actual progress of programming, composing and graphics creations - Put it all together - Place the game on one or several sites --> With possible small set-backs included, what would be a realistic timeframe for such a project?