Original Post
Hey guys! So, thing is im coding a small mmorpg project in DirectX. For now it's all text based, raw cpp. Yeah, all the events are in text but thats more for me to test how the db, classes and stuff are working. For now everything looks good, if I want to add an item I just have to instance its object and set its attributes, that goes the same for spells etc. I intend to make the game 2D. But I have a lil more experience in 3D creation. Since the 2D world is a bit blurry for me, I'd like to know how to create a top view camera so I can 'move' the screen forward once the character hits the edges. Also I was wondering how to render the tile-based map. For now I have some code that allows me to render as many sprites as I want and move them. Can I just render tile per tile?Should I make a map editor? Oh and another thing...My sprites keep covering each other. That means that when two of them collide, one starts covering the other one with its background (it's like real life, imagine getting 2 pictures with black background and crossing them in your field of view). I have already tried painting the background as pink (I think all the sprites are like that) but it didnt work out.Perhaps theres some code for that? Last question: If I am to create a mmorpg, should I instance an object with whole new attributes for every new player?Or one global object would do?Or perhaps I have to instance an object for every player in the server app and only one object for the client? Haha forgive me for my thousand question thread but I simply have too many questions. I'm already quite happy I got them all in the paper. Thanks in advance! Marcelo