Original Post
I've been bothered lately by how critics and gamers rate games. It seems that are only two types of ratings: * Blockbuster, wow, amazing, best ever, must buy! (generally metacritic rating over 8.0) * Crap, shovelware, a quick buck, meh. (generally metacritic rating 7.9 and below) Why are we doing ourselves this disservice? Very few games get the big praise, and those that do are generally are the games that had astronomical budgets. We are corrupting our own market to say that if it isn't a megahit blockbuster, it isn't worth anything. Have we forgotten that there are many moderately good games out there? My personal definition of a good game is one where I look up at the clock and am shocked to find it is past midnight. Many of these games are not critically acclaimed, and are often derided by the gaming industry. So by our own ratings, nearly all our work is destined for failure. Why are we, as an industry, setting ourselves up for failure?