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[MMO]Epitaph: The Twilight Children (3D Animators/Modelers & Flash Animators NEEDED)

Started by Cubia Aug 6, 2008 at 11:29 AM 42 replies 15k views
Original Post
Cubia
Cubia
Team name: Team Twilight Children *not a registered company, but on its way to becoming one* In cooperation with: Bad Sync Entertainment (Savage: Unearthly Wars - Online TGC) and Gamma Prime (providing us with scripting/coding resources and support) Project name: MMORPG- Epitaph: The Twilight Children Online TCG - Savage Unearthly Wars Flash Anime - Age of Inception 3D Movie - .hack//Rebirth Brief description: Epitaph: The Twilight Children (ETTC) is an MMORPG-in-development loosely based on .hack's "The World." in order to revive the slowly dying series. It is a full 3D project that started out as a small 2D game near the beginning of March 2008, but turned to a 3D approach near middle April and has been growing ever since. Savage: Unearthly Wars is a card game concept developed by Bad Sync Entertainment, with close ties to parent project, ETTC. It is slated to be an online TCG, and may hit offline as well. Age of Inception is a Flash-based anime project stemming from ETTC, which tells of events prior to the game's storyline. It has 4 40-minute episodes planned for release and voice casting is currently under way. .hack//Rebirth is a new child project ran by AzureSarios. It is a fully 3D animated movie. The team will combine a few elements of each project as a package deal to present to Bandai and CyberConnects2 in order to gain permission to release the games/anime for non-profit. Because everything from Team Twilight Children us created from scratch (no rips, copies, characters etc.), if it does get rejected to be released as non-profit, all that will be needed to change is the names. Target aim: ETTC will remain free-to-play until further notice. Funding is gathered through donations as of now. Short Term: Produce an adequate amount of footage from the game/anime to advertise on Youtube and other various video sources. Put together a small but appealing package to present to Bandai and CyberConnect2. Long Term: Expanding into two more planned projects after the release of these, all original, for profit. Obtaining a game development headquarters possibly in Florida (already a work in progress). Compensation: At this moment, every team member is working for FREE, purely to fulfill their game design passions and hone their skills so that they may work for the company in the future. However, all staff do get in-game benefits once the game is released. A possible option for payment should be available soon, as we are getting a satisfying amount of donations (a percentage will go into a bank to pay our staff ONLY when the game has made a release). Technology: MMORPG is slated for release on most/all PC OS, also using game controller compatibility. Art Resources: GIMP, Photoshop CS3, Flash (all kinds), Drawing Tablets, any other media. Musick: FL Studio (main), others as well 3D: Blender, Sketchup, 3Ds Max Programming Languages: C++ (MMORPG/card game development), HTML/CSS, Flash for website/anime purposes Talent needed: **Most individuals who work at Team Twilight Children are under the age of 17, but have a passion for developing skills by helping with the project. Therefore, we take ALL experience types, from those who want to learn from the ground up, to those who have many years and may want to aid in helping others learn in a friendly environment.** 3D Character Design/Animation (NEEDED GREATLY) Landscape/Object Design Monster Design/Animation (NEEDED GREATLY) **Individuals working in the 3D dept. will work closely with 2D concept artists and texture artists, taking the concepts/textures to build and texture models. They are also required to learn/use animation software to create the movements of models that will be performing action.** 2D Landscape Design (NEEDED GREATLY) - Will design the towns, landscapes, scenery in 2D so the 3D artists may have an easier time of creating environments for use in-game. Flash (NEEDED GREATLY) Anime - Will work with the style of the character designer to create fluid animated scenes for the Age of Inception Anime. These can be broken up into background artists/animators, character artist/animators, and those who will colour the animated images. Website - Will work with the layout design provided for the website to create the desired effect, so that the website will have a very professional look. Texture Artists (NEEDED GREATLY) - Works in Gimp and Photoshop to provide hi-quality textures to be places on the 3D models. We need textures of all kinds at the moment, from character to clothes to grass to metal. We already have a few models looking to be textured so hop aboard and help us start making these models look very nice. Programmers Section Moderator (NEEDED GREATLY) - Expected to have at least 5+ years of C++ AND/OR HTML/CSS experience. You'll be in charge of making sure the programmers are working in sync and always have a projected goal to fulfill as well as answer questions they may have. C++ - To code the game using C++ programming so that all of the mechanics to run the game work correctly. You will basically be designing/tweaking the game's core so that others will be able to play it. C++ programmers are also needed to code Savage: Unearthly Wars. HTML/CSS - You'll be working with artists to maintain the web page and keep it neat and professional, as well as make sure all of the links work and are in order. Writers Section Mod - Responsibilities include gathering the writing team to produce the text that will appear in-game, on the website, and in the anime script. One mod per section: Game, Website, Anime Anime Script (NEEDED GREATLY) - Will write out the dialogue that will be spoken by the voice actors. Anime Scenes (NEEDED GREATLY) - Will plan out actions that will be shown in the anime, event-wise, to be taken to a storyboard artist to be sketched out. Game Script (NEEDED GREATLY) - Will write out the finalized version of the back-story, all character and in-game system dialogue, spell names, weapon names, NPC names, etc. that will appear in-game. Translators (NEEDED GREATLY) - Will translate the various texts into many languages so everyone of any language can enjoy the experience. So far we have a few German and Japanese translators. More are always welcome. Musick **All musick composers are welcome to provide a rich soundtrack, no matter how much experience you have, so we do not put a cap on musick production applications as of now.** SFX Producer (NEEDED GREATLY) - Responsibilities are to create very rich sound FX to be used in game: Running water, ambience, footsteps, etc. Only original creations please, no rips. Vocalists - Working with the other vocalists to provide a very nice sound for game/anime tracks requiring vocals. Back-up vocals especially needed (we have a few lead already, but if you have a strong/outstanding voice please apply). **We seem to be having a few problems with some submitting directly ripped soundtracks for use in-game, anime, etc. This is NOT tolerated. If we find that you didn't compose the musick yourself or if you are using a similar tune from an existing song, that it is thoroughly remixed, it will NOT be used.** Support Team This team is responsible for advertisement, recruitment, welcoming, and general support (answering questions, etc.). Even if it seems like an unimportant task, we NEED you. Having this team work solely on such matters frees others up to work more on game production, so by all means if you are willing, sign up for this section. If you have a suggestion or question for another team position, please inquire in this thread. I'm very open to accepting any help in ANY area. The ones listed here are the ones that are HOT and IN DEMAND. So if you don't see a position you may fill, please ask for others, stating what it is you'd like to help with. Team structure: Project Head: Cubia (me) - Duties is to keep everything running smoothly, make updates, recruitment, some art/layout design, managing forums, conference head, contacting companies, legalities, etc. I also serve as one o the musick producers, lead singers and lyric writer for the project. 3D Heads: Nova (experience - 2 months with sketchup), Alto (Weapons lead, few months exp with sketchup) Other 3d Team members: Rowen (new), Azure Sarios (few months with 3ds max exp., specializes in character design), spacenucls (new, landscape/weapons design) 2D Heads: Haura (character concept design, years of exp), Lauphingman/SIN (weapons design, years of exp), Arsonist (Monster Design, years of exp) Kazuki-san (lead chara/art designer for Age of Inception) Other 2D team Members: Ark (weapons design, few months exp), AzureSiren (monster/weapons/some chara design, years of exp), Esterk (monster design, year of exp)Hakashi (signature/banner maker) Programming Head: Haseo (5 years of C++ exp) Other Programmers: Darkiee (learning C++, Vis Basic years of exp., Java exp., Python exp.) Flash: Powerswithin, Esterk (learning) Web Design Head: xViper (html/css years of exp.) Other web Designers: Elmrok (html/css learning), Rowen (html/css learning), Ovan (html/css learning) Sesshoumaru (html/css learning) Luscarion (html/css learning) Writer Head: Formerly Maxi, but his full schedule didn't allow him to continue, so this position is open. Other writers: Rakuraiji (German translator, various writing), Luke (some Japanese translation) Kazuki-san (anime script) Musick head: prophet (a year in fl studio, 7+ years of musick composing exp.) Other Musick: Rakuraiji (new), Pyrne (new), spacenucls (years of composing exp.), Ovan (new), Cubia (lead singer) Support Team Head: Ashley Other support team: Supersonic, ShinTsukasa Event Planner Head: Rowen, Hanasaku, Tentaichi Other Event planners: Promethius126, Tmac, Zeno, Calcifer, ShinTsukasa, Emerica, many others Fuller List (still being reworked): Admins: Cubia Sesshoumaru Alkasirn Mods: Azurewatergod (pending) Musick theprophet8 Spacenukls123 Pyrne Rakuraiji Wignut Dankai Soi Ovan 2d art: Kaldeon Haura Lauphingman Ark Esterk Sou .hack//COUGH Kazuki-san Kingsmage Azuresiren Arsonist Bam Flash: Powerswithin Esterk 3d art: Sarios Nova Rowen Daiki-sama AzireAlto Sletten Scripters: Darkiee Sletten TheDude Haseo Lollancf37 Manciux Revanthedarth Event Planner: Tentaichi Tmac Prometheus126 Zeno Rowen Hanasaku Emerica Killua Calcifer XxJezixX GSky Savage: Pkamerica Rapter200 Skullknight393 Ovan Esterk Gsky (p) Kaldeon (p) Writer: Artemis ShinTsukasa Rakuraiji TheFairyTale Community: Ashley Ovan Web Development: XViper Hakashi Luscarion Website: The website is currently under construction. It will be hosted at: www.epitaphttc.com Please keep checking back for updates. I'll also announce here when the basic website goes up. Until then, please join the community boards: Forums Contacts: My email: cubia@epitaphttc.hstorm.net Forums Previous Work by Team: Most of the members of this team claim this as their first project. I have run many online projects, but nothing MMORPG-related. Our character artist, Haura, is on many manga/art-related projects. Luscarion has experience in running businesses and keeping things organized. That's about as far as our previous work relations go, as far as I know. Additional Info: Wallpapers/Character Art by Haura: Weapons Designs by AzureSiren, Cubia, and Lauphingman: Monster Designs by AzureSiren: Faceset/Stat Bars Designed by sasionstrife: Some 3d models by Nova: non-textured/default textures Some 3D Models In-The-Works: Mushroom/Untextured Music snippets by various musick team individuals: Walls That Speak Reckon Epitaph in Stone Rock the Desert Subtle Mystery And some of the voice try-outs for characters for the anime: Skeith Innis Skeith 2 Corbenik Magus Feedback: ANY and you are ENCOURAGED to post, please. We love feedback. Thank you for your interest in our project. We hope to hear from some of you very soon. Cubia, project manager cubia@epitaphttc.hstorm.net I'll see you in 'The World'. [Edited by - Cubia on August 18, 2008 7:07:40 PM]
ShinTsukasa
ShinTsukasa
Hi guys, I'm ShinTsukasa. I work for Cubia as an event planner, and I help with the scripts for the anime. I'm currently coming up with lines for the voice acting tryouts. I took a couple years of computer science at a state college, and I've been a moderator for a couple private servers of games. From what I've seen, this thing has tremendous potential, and we would welcome any and all help that you would be willing to give!
Rob, Writer's Mod"Speak softly and carry a big stick"
Laphingman
Laphingman
Hello, I am Laphingman. I too also work with Cubia. I am the (self-proclaimed) Lead 2D weapons desiner and Moderator to the Graphic Artist Section of our current site. We would like to see many more members there helping us to complete our dream. I hope to see many join us as soon as possible.
Laphingman, (Self-proclaimed) Lead 2D Weapons Desiner
Slyxsith
Slyxsith
Very nice looking project guys. Thats saying alot from me as I am not an anime fan at all. You seem to know what your up against and have committed some nice talent to it.

Really looking forward to watching you progress. All the best.
Mark MacPherson
Flybynight Studios
: Owner
Current Skillsets: Project Manager - Team Lead - Scripter - 2D Artwork - Basic 3D Modeller - Web Development - Marketing - Administration
 
AshleyU
AshleyU
Hello,

I'm the Support Team Head Ashley
I hope to see new faces turning up :)

Ashley,
Monochrome-
Monochrome-
Even though i hate animu games with all my heart, I must confess, this has potential.
ShinTsukasa
ShinTsukasa
We are very excited to hear you guys say so :) Thank you for the encouragement and support, it is what drives us to succeed.
Rob, Writer's Mod"Speak softly and carry a big stick"
nsmadsen
nsmadsen
Very nice artwork! Best of luck to you!

Thanks,

Nathan
Nathan Madsen
Nate (AT) MadsenStudios (DOT) Com
Composer-Sound Designer
Madsen Studios

Austin, TX
Cubia
Cubia
I thank everyone who has made such nice comments towards us, as well as those who have already sent in e-mails stating that they are willing to help with game production. You are all truely key to this game's success. I never imagined it would even have become what it is today. Thanks everyone, keep cheering us on. Your constant support makes us work all the harder.

Cubia, project manager
pothb
pothb
Very awesome looking, and you are in need of mad skills. Which I unfortunately do not have. So best of luck to you in your endeavor.
Cubia
Cubia
Pothb, you may help in any way you like, despite your lack of skills. We take in newbies and advanced individuals in each area, and they are treated as equals on the team. So even if you just have suggestions, we'd love to hear them out. Nobody is too young or new to contribute. This whole game so far was build by individuals with little experience or those who have built themselves up for solely working on this project.

Again, thanks for the support. We've gotten quite a few e-mails from people here putting out their efforts.

Cubia, project manager
Shadownami92
Shadownami92
Alright, pretty much I'll say this is one of the most detailed help wanted threads I have seen that shows potential.

I really would like to see where since is going. Good luck. And whoever did those building in sketchup, nice job. :D

The voices aren't too bad either, With some good recording software to get rid of the extra noise I think it would be pretty fit for some cutscenes or even during the game.
revanthedarth
revanthedarth
I can be a C++ programmer. I also work for Legend of Mazzeroth, another free MMORPG project.
AshleyU
AshleyU
Hello revanthedarth,

Feel free to register on our forums,
Hope to see you on the team!

Thank You,

Ashley, Support Team Head
Laphingman
Laphingman
Thanks everyone for giveing us such good replys. And like Cubia said, you people are the reason how we are makeing this poject come to life.
Laphingman, (Self-proclaimed) Lead 2D Weapons Desiner
ShinTsukasa
ShinTsukasa
Quote:
Original post by Shadownami92
Alright, pretty much I'll say this is one of the most detailed help wanted threads I have seen that shows potential.

I really would like to see where since is going. Good luck. And whoever did those building in sketchup, nice job. :D

The voices aren't too bad either, With some good recording software to get rid of the extra noise I think it would be pretty fit for some cutscenes or even during the game.


Can you recommend a good recording software? I did Innis using regular windows voice recorder :/

And the buildings were done by Nova. He's amazing, like most of the staff here.
Rob, Writer's Mod"Speak softly and carry a big stick"
Slyxsith
Slyxsith
Easy answer for that shin. Use Soundforge. Very powerful, very easy and very free. You can get it from www.download.com.

Great audio application. Remember too that you need to decide on the audio format for your platform. WAV will simply end up being too darn big with any kind of reasonable quality. MP3 is illegal unless you pay the $100k licensing fee. Alot of indies are using OGG. Its a great high compression format with excellent quality. And even better there are no licening restrictions on it.

Good luck.
Mark MacPherson
Flybynight Studios
: Owner
Current Skillsets: Project Manager - Team Lead - Scripter - 2D Artwork - Basic 3D Modeller - Web Development - Marketing - Administration
 
AshleyU
AshleyU
Thank You Slyxsith we will keep that in mind :)

Ashley, Support Team Head
ShinTsukasa
ShinTsukasa
Awesome, thanks Slyxsith (do you mind if I call you Mark?)

Funny, I had always cringed when I saw that a file was in .ogg format.
Rob, Writer's Mod"Speak softly and carry a big stick"
Shadownami92
Shadownami92
another thing that might help is a good microphone and a very still room. If it's quiet outside it's better. Also if you don't have the money for a better microphone I found that with a bit of experimenting that you can get average quality even through a gaming headset mic.

basically we kept it still by putting the mic between lots of heavy stuff and whoever with talking, singing, etc... would do there stuff, but wouldn't talk directly into the microphone. Normally this makes you have to talk louder but it then your not breathing on the mic so there is no noise from that.

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