Original Post
Greetings! Since this is my first post here, I am not sure what to expect. However, never fear as I did take the time to read several of the important posts including rules and FAQ’s! If I have posted this in the wrong forums then I do apologise and respectfully request that it be moved to the appropriate one. First of all I should probably enlighten you to my mental state at the moment, as you will likely understand better the position I am coming from if I do. Currently I am half way between crying tears of joy, having finally found a place like this where people with experience in the games industry actually visit, and crying tears of psychopathic frustration. Read the following paragraph and you will understand why. WHY is game design so difficult and complicated to get into?! I ask myself this question constantly, as it is probably the thing that annoys me most about the games industry. The thing is, everywhere I read says the same thing; go to a university, do loads of courses, become a lowly minion at an unheard-of games studio and then somehow work your way up into a decent position at one of the well known studios. All this must be accomplished before you die of old age, if you ever want a crack at designing your own game. It is this thing that infuriates me the most, because if you look at many other forms of artistic expression; writing books, painting, sculpture, film directing, they are relatively simple to get into and quickly become rich and famous. Obviously of course there is a great deal of chance involved in the ‘getting rich and famous bit’ as very few people get that far. However, nonetheless these subjects are easy to get into and do not require years of university study to become good at (though a lot of people do that, it isn’t a requirement). I wont name any names, but just take a look at the people who put a red circle on a blank canvas, or put a stuffed shark in a tank and them become fabulously rich from such things. Infact it is often people who have little to no experience in their chosen field who end up making some of the most successful things. A prime example of this is ‘Diablo Cody’ the ex-stripper, who, on her first attempt at writing a screenplay and within a matter of months at that, wrote the screenplay for Juno. You will most likely have heard of this since it has become a popular film and did very well both at the box office and in terms of awards. This goes back to my original question; WHY is game design so difficult and complicated to get into?! You see, the thing is that there could be hundreds of fantastic game ideas thought up by people who really have little to no knowledge of game design, and the infuriating thing is that 99.9% of these people will never even get to pitch their ideas to a games studio. Simply because they haven’t got lots of letters after their name and university degrees to wave around. Why cant there just be a system where people can just pitch their game ideas to a studio, similar things exist in terms of films, art and such. Why not games too? Why am I in such a stew? Well, I not only believe that many good ideas from all kinds of people are left in the dark, but I think I’m going to be in that 99.9% too. Considering the odds in getting your game idea published, this isn’t so unusual. But what really annoys me about this aspect is that I honestly think I have a good, original idea and most likely nobody will ever pay any attention because I haven’t been to university and don’t have lots of stuff I can pile on a CV to wave infront of the boss of a games studio. That is depressing… The bottom line is; I have a reasonably good idea (I think…) of an archaeologist / adventurer type game that is nothing like Indiana Jones or Tomb Raider. Something unique, blending actual history, real people and locations together with mystery and fiction in a deep story designed to cover an arc of three games / books / movies whatever. I play games obsessively, and often study the most tiny details like a misaligned texture on a tiny rock buried under a load of other rubble which most people wont be aware even existed. I have read multiple books, on ancient archaeological locations, people, and mysteries and I am pretty confident can give you more McGuffins and plot devices than you can shake multiple sticks at. Infact I am bemused as to why George Lucas and Steven Spielberg took almost 20 years to agree on a McGuffin for Indy 4. I really don’t want to sound arrogant or anything, because believe me that is not my intention at all, but I honestly think I have some knowledge that could be used to make an excellent story. I also do level design for Jedi Knight: Jedi Academy as a hobby. Now that’s obviously an ancient game engine by now, but it is still very flexible and mods come thick and fast. Listening to Eric Lindstrom talking about the difficulties in pinning down locations and connecting mythologies for Tomb Raider: Underworld nearly drove to eat my own hair. As much as I greatly respect that franchise and the people behind it, and the games industry as a whole, when I hear things like that I go bananas! :P Oh if only I had five minutes with one of those developers… They have all those people thinking up characters and locations, and even flying them out to Mexico to view some Mayan ruins, whilst I and my fellow modders on our Jedi Academy community site research our own locations, make our own textures, invent our own back stories and make our on levels often single-handedly. And mostly just for fun! Why don’t some of these studios go and have a look around these gaming community sites for talent instead of just looking for people with university degrees?! (No disrespect to those people who have worked hard for their position in the games industry, of course.) How do you get five minuets with the boss of a games studio? Please don’t think that what I am about to say I say out of arrogance or ignorance, I am not that type of person. What I say, I honestly mean… How do you get five minutes with the boss of a games studio, without resorting to kidnapping, bribery or becoming a multimillionaire? If anyone knows a way, please tell me! XD It usually takes a fair few people to come up with location ideas, characters, plot lines and plot devices, I honestly think I could do most of the brain work for that single-handedly. I think up stories whilst waiting at the doctors, before going to bed and whilst sitting on the toilet etc. and I am pretty sure for my chosen adventurer / archaeology genre I could give you; Characters – What they wear, what they sound like, where they come from, who their parents are. Locations – Rough concept sketches (I like to draw, but I am no-where near the kind of level of a proper concept artist!), location names, location architecture, texture ideas and examples, weather, lighting and mood. Plot Device / McGuffin – What it is, where it came from, what it looks like, what it does, history etc. Story – Overall story arc, covering multiple ‘episodes’ if necessary whilst still having each game as a story in its own right, a rough script with dialogue, rough storyboards, humour / wit etc. And probably some other stuff too…all within a week, or maybe two…And I mean a 90% finalised story by that! The only problems I have are; getting someone to take notice and having people who can make ideas into reality, since I lack the complicated programming skills to do that myself. Phew… I do apologise of that seemed a bit of a rant, but I have been holding that in for so long, and have only just found a place that may offer some answers to my many questions! To be quite honest, the frustration has reached such a point now, that I just feel like writing a few books. And that is something I really do have NO experience in, so I’m not sure that would go too well! Your candid thoughts, whether they be ones of encouragement, or if you simply want me to get lost, are all welcome! Right, my brain, eyes, and fingers need a bit of a rest now, I look forward with somewhat fearful anticipation to what you guys will say! Nozyspy