Original Post
This might just be me, but unless a game is extremely simple, I often find it hard to accept losses that are obscured/abstracted by a game's rule system. Take something like Civilization 4: My calvary, which has a 25% bonus when arrayed against archers, charges into an open field-- where history tells me they should have an advantage-- and gets nearly completely slaughtered by my opponent's archers. Intellectually, I know how the rules work, but viscerally it doesn't seem fair. I feel robbed. I didn't see the battle play out and I don't even have the comfort of dice rolls as with a tabletop game like Risk. It's not satisfying. How could you "convince" the player that they did fairly lose a fight, particularly if they have the ability to delegate a battle to generals who, in turn, cannot be micromanaged? Would it be better to actually see the battle or its highlights, so that you can say, "Oh, I understand-- they rallied at the very end!" or whatever. Or would it be better to use a system with very little randomization, so that when you apply a decision you have better assurances of the outcome? (This could lead to less interesting strategy) Or is it just my problem and I have to suck it up? [grin]