Skip to main content
GameDev.net gamedev.net
🔒 Locked

2D Artist needed for Carnage !

Started by RamboPowPow Dec 17, 2008 at 7:03 PM 1 replies 1.2k views
Original Post
RamboPowPow
RamboPowPow
Team name: No team name yet. Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same map, they have differing enemies to balance the challenge level and keep the game play exciting. Target aim: The aim for this game is to be released on XBCG somewhere around the end of the year, or possibly later then that if additional work is required. The game would make a good candidate for Microsoft's next year's Dream Build Play contest, if one becomes announced. Compensation: No money will be paid upfront. We could discuss a percentage of the revenues that would scale according to the amount of work provided. Technology: Programmed in C# / XNA 3.0 - Compatible with PC and XBOX360. Talent needed: 2D Artist : An artist who can provide graphics of equal or greater quality then those displayed in the demo and screen shots posted below. I would greatly prefer someone who can dedicate a good amount of time over a long period of time. I may also accept someone with a more limited schedule, but please give me fair and honest estimates of the time you are willing to spend on the game. Team structure: Me : Programming and 2D Art Chimera Music Group (Rayko, MrGamer, Marcel, Okeanos) : Music and sounds Kristian, Olivier and Franco Jordan : retired artists who provided some art in the past Website: None yet Contacts: email or msn me at : louislavallee9@hotmail.com you may also pm me on gamedev Previous Work by Team: Work on Carnage ! has started a long time ago as a part time project and i have some screen shots as well as a demo to show. Here's some screen shots : Here's the download link of a recent build : Download Carnage ! (updated 2008/12/17) ! The game is playable either with an xbox 360 controller (by far the best experience), with a combination of a mouse and keyboard (decent if no xbox360 controller available) or with only a keyboard (outdated control scheme). The game also contains 2 replays if you head into the 'Watch Replay' menu. Those are replays of hard levels and serve to display what the game play is like once you get the hang of the controls. The 3 suggested levels for beginner's are : Easy Classic, Easy Atomic and Spider Boss. PS : The demo is an older build that targeted PC only. Current build does not support mouse/keyboard so i thought it wouldn't be a be a good idea to release a demo that very few people can play. I will probably reimplement mouse/keyboard if a serious candidate doesn't have access to mouse/keyboard (it shouldn't be too hard of a task) Chimera Music Group has a lot of interesting MOD music produced and you can see their work here : Chimera Music Group Homepage ! Additional Info: This game started of 7 years ago as a vb6 game using GDI. It has been abandoned for many years until i decided to re code it from scratch a bit less then a year ago. Since then, many features have been added, the old graphics have almost all been replaced and all new (authorized) music has been produced for the game. This has been a part time project, but i have been working on it full time since january and will keep that pace until may 1st. I have a lot of exciting ideas on additional content for the game, as well as many planned refinements to what is already here ! I hope to welcome an artist to work on the game with me, full time or part time, to help me with new enemy designs and also to polish the rougher edges of the graphics ! Feedback: ANY [Edited by - RamboPowPow on January 20, 2009 4:09:09 PM]
RamboPowPow
RamboPowPow
I've updated the original post to better reflect the current state of the game.

Since the start of january I've :
-Converted all vb.net/DX9 code to c#/XNA, and achieved xbox360 compatibility
-Replaced graphics for the little spider enemy
-Made other minor improvements to other graphics

What's coming in the next month :
-New boss fight
-New giant spider graphics (work already started)
-More graphical improvements
-More stuff IF i can find someone to help me with graphics, because i'm really slow when it comes to art.

I'm still looking for an artist who can provide art of equal or better quality as what is displayed in the original post, preferably someone who can spend a good and predictable amount of time on the project.


To give you an idea of what making an enemy for the game involves graphics wise, and to show some progress, here's the images required for the little spider enemy :





EDIT : You will need to click on each link twice to see the image at full size

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.