Original Post
Hi I have a few questions to ask regarding constructing a navigation graph for path finding. Could you please forward them? The first one is about the navigation mesh (Nav Mesh). In a mesh , where each polygon is considered to be a node on the navigation graph, how are the edges defined on a nav mesh and how are the costs of the edges calculated? The second one is about constructing a Waypoint navigation graph. For constructing a waypoint graph, are the nodes and edges constructed manually or is there an automated way to construct a waypoint navigation graph? Also, could the Flood Fill algorithm be used to construct a waypoint nav graph? Thanks