Original Post
Using XNA, if the IsMouseVisible property is set to true, and an image is placed at the mouse's position according to Mouse.GetState(), the image will be lagging around 80 pixels behind the correct position of the cursor (assuming the mouse is moving at a decent speed). For games which require fast, responsive mouse-movements, this is a deal-breaker. One solution I found online was to turn off vsync. Clearly, this has solution has its downsides! How do commercial games deal with this issue? [Edited by - iaminternets on February 22, 2009 11:57:21 PM]