Original Post
Hi I have an object(plane) that moves 360 degrees in space. So far I can detect collision between the object and the obstacles. The obstacles are represented as bounding box. When I check collision i simply check if a point (position of the object) is inside the bounding box. And that's it. I'm not too sure how I can get the point of intersection - as I believe this is needed to create a sliding plane. Based from those, can you show me how I can have my object slide in 3d space in the correct direction depending on the angle of incidence? Thanks. [Edited by - mickeyren on March 5, 2009 7:50:51 PM]