Original Post
My high school has something called Senior Project, and you have to do something that is challenging and you've never done before. So I'm going to build a Game Engine using DirectX, OpenAL, Havok Physics/Animation, and Intel Threading Building Blocks. However, there is also a second part of the assignment called Senior Paper. Basically it's just a research paper that is in some way related to the project. So for my Senior Paper I will be researching the mathematics and sciences involved in game engine development. Areas like graphics, audio, and physics programming. We need at least 1 primary source for the paper, so I was hoping I could get an interview on the subject from someone with a critical position in the industry, someone who uses mathematics for graphics/physics/audio/etc programming. So if anyone could help me out by letting me interview them, I would very much appreciate it. Another thing, for other sources in the paper, I think I will be using these books: Mathematics for 3D Game Programming and Computer Graphics, Second Edition Physics for Game Developers Then I will research some of the topics in the OpenAL Effects Extension Guide since it mentions things like reverb, doppler shift, reflections, etc. So if anyone has any other suggestions for sources to use, I would also greatly appreciate that. Thank you for taking the time to read this, mikfig