Original Post
Assuming the following definition of a 10cm^3 cube: How can the face data be processed/translated into useful information for rendering?
v -1.1556 0.0000 0.6891
v -1.1556 0.0000 -3.2479
v 2.7814 0.0000 -3.2479
v 2.7814 0.0000 0.6891
v -1.1556 3.9370 0.6891
v 2.7814 3.9370 0.6891
v 2.7814 3.9370 -3.2479
v -1.1556 3.9370 -3.2479
# 8 vertices
vn 0.0000 -1.0000 -0.0000
vn 0.0000 1.0000 -0.0000
vn 0.0000 0.0000 1.0000
vn 1.0000 0.0000 -0.0000
vn 0.0000 0.0000 -1.0000
vn -1.0000 0.0000 -0.0000
# 6 vertex normals
vt 1.0000 0.0000 0.0000
vt 1.0000 1.0000 0.0000
vt 0.0000 1.0000 0.0000
vt 0.0000 0.0000 0.0000
# 4 texture coords
g Box01
usemtl wire_229154215
s 2
f 1/1/1 2/2/1 3/3/1 4/4/1
s 4
f 5/4/2 6/1/2 7/2/2 8/3/2
s 8
f 1/4/3 4/1/3 6/2/3 5/3/3
s 16
f 4/4/4 3/1/4 7/2/4 6/3/4
s 32
f 3/4/5 2/1/5 8/2/5 7/3/5
s 64
f 2/4/6 1/1/6 5/2/6 8/3/6
# 6 polygons