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Experienced Designer/Leader/Jack-of-all-Trades LF Interesting Project

Started by ChandlerT Apr 17, 2010 at 4:45 PM 5 replies 850+ views
Original Post
ChandlerT
ChandlerT
(As a pre-cursor, I know it is typical that when someone lists themselves as a jack-of-all-trades that its typically a way to say "I'm not really great at anything", but please read on, as I truly do believe I have the necessary talents to contribute to any project.) Hey everyone. I used to be a frequent visitor of this site where I attempted my own project titled "Troubleshoot." While we had great success at the start, I eventually got overwhelmed with school and work and couldn't quite keep the tabs on the people I needed to and without secondary leadership, it eventually dissipated. With school for this semester wrapping up here in a couple weeks, I'll be having some time open up that I'd love to fill up by getting back into the design world. I do have a full-time job this summer, but I do have enough time to contribute what I think is beneficial experience and knowledge to your project. While I don't think I have it in me to be a sole leader in an expansive project, I am willing to step up and contribute some management experience in an assistant sense, however, this of course requires me seeing a large commitment on your part. As for what I actually do, I don't think there's really a title for it. While I am a Comp. Sci. major, don't expect much coding out of me as its just not my cup of tea. Other than that and art, I'd be willing and more than able to do anything you ask of me. As I stated, my primary experience lies in team recruitment and management as I like to think I have a knack for people. For my previous project, it took only a very short amount of time from absolutely zero content until we had a decent chunk of skilled members and concept art, and I do have several tricks and knowledge to bring this to your project as well. Of course, I'd also love to contribute on the design/writing (whether that's gameplay, levels, story, etc.) aspect of your project, and I prefer something a little on the open-ended side design wise, rather than a project in its finishing stages with nothing left to add and create. Lastly, I dabble in webdesign and management, and I'd be happy to attempt to create a temporary hub for the project, though admittedly, it won't be as pretty as a professional, it definitely gets the job done (example shown below). TL:DR Version: I'm a jack-of-all-trades skill-wise and while my previous project failed, the experience and new knowledge I now bring to the table can help any project looking to get off the ground. With all that wall of text said, here's my former project's website: Troubleshoot And the former thread: GameDev Thread Just as a showcase of what I bring to the table, I was able to commission probably 90% of that concept art for about $30-$40, where most pieces were acquired for around $5 with the most expensive being $20. Keep in mind, this was at the early most project stages, meaning I had no previous material to show, aka, given the right idea and leadership, I have the ability to make something out of hardly anything. Finally, what I am looking for: As I said earlier, I'd love it if the project was in its earlier stages and still was open to new ideas and fresh approaches. While I'm not looking to take over your project, I'd like to at least have the ability to throw in my 2 cents. As for what type of project, I'd like something ambitious, but of course, not the next WoW-killer or Final Fantasy. I personally have no interest in Puzzle or 2D-games, just a lack of interest for me, not to mention, I'd like to work on something a slightly bigger scale than that. (Not that even those types of games are easy to do). A unique RPG, RTS, Action Game, or Shooter (mods included) would likely be best, but I'm open to a pitch. Lastly, I want to work with a project leader who is passionate and committed to what they are doing. I spent a decent chunk of time writing this post, and I expect you to return the favor by respecting my time when talking with me. I'd highly prefer you be over 18 at least just as I was once in the same boat as the younger crowd, and most just really don't know what you're getting into at the stage, but of course, if you think you have what I'm looking for, don't hesitate to contact me. Even if your project is still just an idea and you haven't made any effort to put it into motion, I'd still love to speak to you as I'm a sucker for helping create new things, and honestly, if you're still reading this far into my post, you must be dedicated in some form! :D AIM: ChandlerLT2 MSN: Chandler-T@hotmail.com Hope to hear from you soon and good luck on your projects! ~Chandler
JadeDragon
JadeDragon
Just out of curiosity: How come you don't return to continue that project? It seemed a promising start and probably the plans were more then just some random game. Well as for one I wouldn't abandon permanently a game unless I realize it has a flaw or other propriate reason which prevents it to be successfully developed.

Two questions:
1. How old are you?
2. Are you good at writing stories, novels (maybe poems as well), articles (like encyclopedia entries), documentary (articles not documentation)... or maybe multiple of those?
3. (Yes I said 2 but changed my mind.) Do you offer to volunteer OR to join a project as a freelancer for payment (either fixed or royalties or both)? (In case of games which aim to be released for profit.)


ChandlerT
ChandlerT
Quote:
Original post by JadeDragon
Just out of curiosity: How come you don't return to continue that project? It seemed a promising start and probably the plans were more then just some random game. Well as for one I wouldn't abandon permanently a game unless I realize it has a flaw or other propriate reason which prevents it to be successfully developed.

Two questions:
1. How old are you?
2. Are you good at writing stories, novels (maybe poems as well), articles (like encyclopedia entries), documentary (articles not documentation)... or maybe multiple of those?
3. (Yes I said 2 but changed my mind.) Do you offer to volunteer OR to join a project as a freelancer for payment (either fixed or royalties or both)? (In case of games which aim to be released for profit.)


1. I'm 20.

2. I'm decent all around at writing, though I wouldn't say I have a skill that will blow people away. I have more of a skill set for persuasion and knowing what information to include in order to make it an effective story, article, etc., but how well I present that information isn't always perfect. As for a novel, I'm typically more concise and information based to write all the back story and "filler" for lack of a better word that novels include.

3. Volunteer. I don't think people really pay for skills like mine as it is nothing completely tangible until you actually see me in action. I'd be happy to take royalties, but I'm not in it for the money.

As for why I don't just continue my old project: I just don't have the time. I can not be the primary leader on a project right now, just too much other stuff going on. If you've led a project before, it is extremely obvious as to how difficult it is to keep people on task, especially on a volunteer basis. You can set deadlines, but considering people have no real incentive to complete things on time, they are rarely kept. I just don't have the time to keep on to people all while managing every other aspect of a project. If someone was to come along and help me pick it up then that'd be great, but its a pretty known fact that rarely do people looking to lead a project pick up someone else's idea as the typical reason they are leading one is because they have their own idea.

Hopefully that hit the head on your questions. Let me know if there's anything I missed.

ChandlerT
ChandlerT
As an update, I have still yet to find a project to join.

There's been some really promising teams and individuals, but I just haven't found an idea I could really see myself committing to, so if you are out there and think you have something I may be interested in, please contact me.

Of course, I am willing to start something new with a dedicated individual if I find from speaking with you that we could pull something off, so please contact me if you are interested in hearing my personal ideas if you're interested in some sort of new collaboration.

Thanks for all your inquiries so far, I've enjoyed learning about each of your projects!
Dir3kt
Dir3kt
Just out of curiosity.

How much did you paid for the Harvester 3d model ? And was is rigged/animated ?
ChandlerT
ChandlerT
Quote:
Original post by Dir3kt
Just out of curiosity.

How much did you paid for the Harvester 3d model ? And was is rigged/animated ?


A team member actually did that for free. Definitely had some skill! It was never animated or rigged unfortunately, but it was fully complete other than that AFAIK.

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