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ZweiDe (C# / OpenGL 2d gamedev framework) - now free!

Started by TheAverageUser May 31, 2010 at 12:08 PM 0 replies 3k views
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TheAverageUser
TheAverageUser
Hey there,

just wanted to announce that the --> ZweiDe <-- module, previously available for ~15$, is now completely free and open source. ZweiDe is a 2d game framework based on OpenGL, Glfw and irrKlang and provides basic and advanced functionality to jumpstart any hobbyist 2d project.

Features:
--> Basic window setup in one line
--> Commands for drawing, translating and modifying basic shapes
--> Loading, saving, modifying pixel data (scaling, filtering, hq3x, ...) and textures (FBO support, mipmaps, ...)
--> Font (Bitmap / Freetype) and text formatting (colored, tabbed, font-switching, wordwrapped, with texture symbols, ...) support
--> Utility classes for profiling, vector and color math, spatial object sorting, etc.
--> Extension modules for Tilemaps, Data file loading/saving, Shaders and poly/circle-shape collision detection (SAT)
--> Complete and fully-skinnable Ingame-GUI extension named "Fenster"
--> etc.
(--> Sound powered by irrKlang - keep in mind, irrKlang has its own license!)

Screenshots:









--> Click here <-- to grab your copy of the ZweiDe source code package. It also includes a Visual Studio project template.

Edit:
I've tested and developed the solution and project template with visual studio 2008, it might cause problems using visual studio 2010 e.g. .Net 4.0. To fix this, set your starting projects target framework to .Net 3.5 or lower.

[Edited by - Fetze on June 1, 2010 12:28:03 PM]

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