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Rigs of Rods - Open Source Everything Simulator- coders and artists

Started by tdev Jul 27, 2010 at 12:47 PM 9 replies 10.8k views
Original Post
tdev
tdev


Team name:
Rigs of Rods Team - Open Source GPLv3 project

Project name:
Rigs of Rods (rigsofrods.com)

Brief description:
Rigs of Rods exists since 2006 and is a free-roaming physics sandbox that tries to approach the problem of physics in games from a different direction.
It can already simulate cars/trucks/cranes/airplanes/boats, and all these inside a cohesive framework. If a designer designs something that "looks" like a car, it'll behave like a car.
There is no programmer/god specifying how a car should behave in a "macro" fashion. All simulation is done on the "micro" level, simulating the interaction of "matter particles"/nodes. From this micro-simulation, macro behavior arises.

Target aim:
Quality Open Source Physics Simulation. We do not plan to commercialize the project in any way currently.
We plan to integrate a MMO-style online player mode and mission scripting to give the game a goal.

Compensation:
As open source freeware project we already struggle to pay off the servers running costs, so there is not much room for payed work in the professional manner.

Technology:
Project is mostly written in c++.

We are using Ogre (http://ogre3d.org) for 3D graphics, OpenAL-soft for 3D sound, Angelscript and lua for scripting, SocketW for out networking protocol and wxWidgets for our Tools.

Our project is strictly cross-platform with the currently supported platforms: windows, linux and macos.

Our project has a lot of highly fitted details into it, like the ground friction system that is at least on eye-sight with any other game, or the very fast collision system which is very unique since it has to handle lots of moving objects.

Talent needed:
The project open sourced on Janurary 2009, and since then we are continously growing in all terms. We are basically searching:

- c/c++ coders that have fun with:
-- low level physics algorithms (very gracile things going on there) ;)
-- coding graphics for the 3d engine to interact with the user: GUI's, 3d effects, etc
- artists that enjoy:
-- seeing their models moved by a state-of-the-art physics simulation
-- beautifying the game in general, since we are always having too less artists: GUI's, websites, user guides, etc

Team structure:
we currently have:
- 17385 community members playing and modding the game
- 3 active main developers (to which i count myself)
- 56 invited members (core modder community that know what they are doing)

Website:
The portal with general information: http://rigsofrods.com
Community Forum: http://forum.rigsofrods.com/

Community Wiki Portal: http://wiki.rigsofrods.com/pages/Main_Page
Developer Wiki Portal: http://wiki.rigsofrods.com/pages/Developer_Wiki_Portal

Mod file repository: http://repository.rigsofrods.com/
Our blog: http://rigsofrods.blogspot.com/

IRC: freenode: #rigsofrods (irc://chat.freenode.net/#rigsofrods)

Contacts:
you can contact me under: thomas{AT}rigsofrods{DOT}com
or post something in the dev-forums: http://development.forum.rigsofrods.com

maybe you will catch me on irc://chat.freenode.net/#rigsofrods-dev

Previous Work by Team:
We are working on this project since 2006, and its still living and kicking :)
Beside that we have a very fluctuating team where everyone has their own experience profile.
We as a team only concentrate on RoR and not other projects, thus i have to say 'none' here.

Additional Info:
Our Sandbox offers lots of players/modders a platform where they can enjoy hundreds of mods and create their own. Its amazing with what people come up all the time. For example we have: rockets, trains, submarines, a ferris wheel, ... not to count in the lots of planes, boats, tractors, crawlers, big trucks, lots of big cranes, etc.

We offer the gamers and modders a platform where they can build things only limited by their imagination, and if they hit a limit the coders jump to action ;)

So if you enjoy working on a trucks/car/boat/whatever simulator within a friendly team and good community background, simply contact me :)

Feedback:
ANY

Name: open source project
Website: http://rigsofrods.com
Expected Compensation: we cannot pay out compensation due to the nature of the project
Contact Information: just write me an email: thomas{AT}rigsofrods{DOT}com
Previous Projects: see above


FQA's that came up:
Q: what level of coding skill is expected?
A: it depends on what you want to work on, for the physics core you should be proficient in c/c++, whereas as GUI developer you just write the code to move around some controls.

What needs to be done?
please have a look here

example video of a nice crane:
">here


[Edited by - tdev on August 19, 2010 5:05:23 PM]
BramDeMoor
BramDeMoor
This looks like a very nice project! I'm not looking for a project since I'm busy with my own stuff, just wanted to give you guys the thumbs up!
Lifter
Lifter
Beeing a memeber who knows what he does ( :) @ thomas ) some more not so developer based infos about Rigs of Rods, i hope its legal to link some videos here about our advancved crash physics, friction, ground models and even helicopters.

Please remeber..this all done with very simple micro structures, actually only nodes and beams. Each vehicle behaves exactly like the modders make it behave, there are no preconfigured or prebuild samples at all...

Some vids:

Gameplay trailer:


Crash and flexbody physics:


Fluid ground model simulation aka MUD (full cutomizable by map creators):


This one shows one of my yet unfinished ( pjhysics complete, some meshes and textures missing) flexbody airplane WIP:



If someone could embedd this videos it would be really appreciated, i am not familiar with this forum soft.
kunos
kunos

one of the most amazing projects on the internet. I am a great fan :)

I wish I could help but it is sunday and I am working, so I think I can't really spare the time :(
pallmall
pallmall
Very Cool Project
tdev
tdev
Quote:
Original post by pallmall
Very Cool Project


thanks for the nice feedback! :)

hopefully we can motivate others to have a look at the sources ;)

EDIT: added a TODO section in the wiki: http://wiki.rigsofrods.com/pages/What_needs_to_be_done

[Edited by - tdev on August 19, 2010 5:29:19 PM]
dragonofdark
dragonofdark
Hi !

I see you want help so when I see that "-- beautifying the game in general, since we are always having too less artists: GUI's, websites, user guides, etc", I wanted to help you.

I am available the week from 16.30 and on weekends throughout the day

My RoR's Forum account is dragonofdark, and my messenger adress is nicoledragon@live.be .

I hope I can help you !

And I hope very much that the project will succeed !

Good night (Yes, Here it's GMT + 1.00 and I'm in Belgium.)
pallmall
pallmall
Is there any news on this project as too person or person's who are helping?

Wan
Wan
I first encountered the project when Brian Beckman mentioned it in one of his interviews.
Great to see it's still alive! [smile]
tdev
tdev
Quote:
Original post by pallmall
Is there any news on this project as too person or person's who are helping?


what kind of news are you looking for?
some blogs of content creators can be found there: http://www.rigsofrods.com/content/

also, new promo video:

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