Windows 7 framerate issue

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-1 comments, last by Rasmus 13 years, 8 months ago
Hello :)

The last year I have been working on a project called DMT 2, and now that I released the last beta version for people to try out I have been a bit troubled.
It seems like those that have windows 7 gets a unnatrual low and "bumpy" framerate in comparison to those with another OS.

The thing is that the last version I released didn't have these problems and was running smoothly on all computers. Ofcourse I could backtrack the problem and see if I could find a sulotion, but I don't have windows 7 installed on my computer and can therefore not do this in a efficiant way.

The thread for the disscution I am having about this problem is found here:
http://www.dungeon-master.com/forum/viewtopic.php?f=19&t=28772&p=115862#p115862

I did upload a couple of debug-versions for him to try out that calculates how long time it takes for his cpu/gpu to do certain calculations and renderings. And the result seems to be pointing to something outside my own coding.
As I use Direct 3D 9, I only do the programming in the "OnFrameMove()" and "OnFrameRender()" functions. In these to functions I have put up a timer that calculates the time it takes for the computer to run thru each of them, and

The person trying it out got a result as this one:
http://img265.imageshack.us/i/newdebug4.png/

As it is posible to see in the lower textlines the OnFrameMove and OnFrameRender only takes up about 46% of the total frameupdate on his monitor. So there is something else, behind these functions where dxut.cpp takes over that are demanding alot out of his computer.

For those that are interested in trying the game, here it is:
http://dmtribute.webs.com/dmt2.htm

Thanks in advance.
/ Rasmus
------------------------------Check out me work at www.dmtribute.webs.com

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