Original Post
How does one create a Model (character or whatever) to be tesselated?
Do you generate the LOD for the mesh and then the shader goes between the different LODs? how do the tesselation primitives play into this (ie patches).
links to this workflow would be greatly appriciated.
Do you generate the LOD for the mesh and then the shader goes between the different LODs? how do the tesselation primitives play into this (ie patches).
links to this workflow would be greatly appriciated.