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Developer Journal - 3 days, 48 minutes ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 3 days, 49 minutes ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 4 days, 1 hour ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 4 days, 18 hours ago
An architectural overview of the engine - By Juliean
In the last article, I talked about the story about how I got to start developing my "Acclimate Engine". This time around, I want to give a brief overview of how this engine currently works and loo...
Developer Journal - 5 days, 20 hours ago
End of day 4 - TWoA - By Servant of the Lord
Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png I still have almost all the gameplay ne...
Developer Journal - 6 days, 21 hours ago
End of day 3 - TWoA - By Servant of the Lord
I ran into some coding complications, so I didn't get too much done feature-wise, but the artist completed coloring one of the mice, so the sniper will look like this:https://pbs.twimg.com/media/By...
Developer Journal - 1 week, 1 day ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 1 week, 2 days ago
Apparently murdering babies is off the table - WoA2 contest - By Servant of the Lord
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it....
Developer Journal - 1 week, 4 days ago
Updates! Puppies! - By TheChubu
It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is. dustArtemis dustArtemis is a fork of Artemis Entity System...
Developer Journal - 1 week, 5 days ago
Introduction - By Juliean
Hello,my name is Juli(e)an, and this is the introduction to my journal about how insane I am to develope my own game engine. Some of you might have seen me before on the forums, mainly (solely) on...
Developer Journal - 2 weeks, 3 days ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 2 weeks, 3 days ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD AL, [RAX] of N - By Washu
The question does arise though, when using SlimGen and writing your SSE replacement methods, what kind of calling convention does the CLR use?The CLR uses a version of fastcall. On x86 processors t...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD [EAX], EAX of N - By Washu
So previously we delved into one of the nastier performance corners on the .Net framework. Today I’m going to introduce you to a tool, that is in development currently, which allows you to take tho...
Developer Journal - 2 weeks, 3 days ago
SlimGen and You, Part ADD [EAX], AL of N - By Washu
Imagine you could have the safety of managed code, and the speed of SIMD all in one? Sounds like one of those weird dreams Trent has, or perhaps you are already thinking of using C++/CLI to wrap S...
Developer Journal - 2 weeks, 3 days ago
Playing With The .NET JIT Part 4 - By Washu
As noted previously there are some cases where the performance of unmanaged code can beat that of the managed JIT. In the previous case it was the matrix multiplication function. We do have some ot...
Developer Journal - 2 weeks, 3 days ago
Playing With The .NET JIT Part 3 - By Washu
Integrating unmanaged code into the managed platform is one of the problem areas with the managed world. Often times the exact costs of calling into unmanaged code is unknown. This obviously leads...
Developer Journal - 2 weeks, 3 days ago
Playing With The .NET JIT Part 2 - By Washu
Previously I discussed various potential issues the x86 JIT had with inlining non-trivial methods and functions taking or returning value types. In this entry I hope to cover some potential pitfall...
Developer Journal - 2 weeks, 3 days ago
Playing With The .NET JIT Part 1 - By Washu
Introduction.NET has been getting some interesting press recently. Even to the point where an article in Game Developer Magazine was published advocating the usage of managed code for rapid develop...
Developer Journal - 2 weeks, 3 days ago
Is It Really A Bug For A Beginner To Be Using C-Strings In C++? - By Washu
Depends, but probably yes.A beginning programmer should be focusing on learning to program. That is: the process of taking a concept and turning it into an application. Problem solving, in other wo...
Developer Journal - 2 weeks, 3 days ago
A Simple C++ Quiz - By Washu
This is a very basic C++ quiz, it mainly tests a wee bit of knowldege that I've found some people who profess to have a mastery of C++ to be lacking. The answers should all be based on the C++ stan...


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