top-down perspective game with mouse and keyboard inputs

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1 comment, last by a light breeze 2 years, 8 months ago

Hi,

I have just released first playable version of my game and the game is in top-down perspective and more people then expected are using keyboard to move, instead of right-click on the mouse.

This is my default bindings:

Keyboard: Move: 'W,A,S,D' Rotate: 'Q,E' Drop-item: 'Delete'
Mouse: Mouse-Left: Inspect or search, Mouse-Right: Move/Action/Attack

Is there any default standards that are commonly expected by players ? What are you thoughts here ?

Many thanks!

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Does the player have ranged attacks? Because if so, assigning the same mouse button to “move” and “attack” seems like a horrible idea. When the player inevitably clicks next to an opponent instead of on an opponent in order to attack, the player character will commit suicide by running next to the opponent.

Personally, I don't like using the mouse at all. I accept that the mouse is the right tool for precise aiming, so I will play 3D shooters and strategy games with the mouse, but I never want to use the mouse for anything other than precise aiming. Movement usually doesn't require precise aiming, so I prefer to use the keyboard.

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