aigan said:
Especially so in Last of Us part 2. Don't want to play sociopath mass murderess. Ellie is pure evil.
Did not play any TLoU, but the curse of realistic characters - once they try to represent real world persons, killing anybody just no longer works.
Contrary, for a game like Doom, there is no problem with that at all.
aigan said:
Just making sure they are really dead kan take a lot of work. Then getting rid of the body. Then Trying to duck questions as to not get hunted by relatives or police. Then everything that comes with all the new lies.
Yeah, we could make this a mechanic. But replicating real world stress is not necessarily fun. Similar to how collecting resources to craft a shelter for survival often isn't fun either. Or many quests like hunt 10 deer often feel more work than fun.
Reality is a terrible template in general, imo.
We better invent an imaginary, alternate reality. Similar enough to ours it feels meaningful, but different enough to level out ethical / moralic constraints hindering us to do what we'd like to do.
So i do not think video games are here to learn something about life, relationships, political correctness, ethics - etc. No. They are here to distract from all those problems. To have a good time, a sensation, an experience. The purpose is similar to that of drugs, loud music, or an arena of gladiators.
With that in mind i don't have a problem with killing 1000 NPCs for a pot of ancient gold. But i do notice when it starts to look ridiculous, which does effect the fun.
What we can learn from reality is things like laws of nature. We want to conserve energy, so players can't craft infinite resources out of finite input. We want the same rules for physics, so our imaginary world feels like real. We want to replicate natural processes like erosion so our world shows some depth, etc.
But that's just what i think, and my interests do not represent a majority very well.
Regarding companion relationships, that's something idk. I never manage to play those RPGs long enough, and i never encountered their built in dating simulators yet.
But it's surely possible to combine this with a forceful and primate depiction of society without looking silly.
E.g., you have mentioned Campbells hero and character archetypes. This would give a story like Star Wars maybe - quite low brow and shallow, but accessible to a majority and potentially successful. Star Wars or Indiana Jones do work quite well with some love story added to the mix of force and violence. It's just that neither topic is handled in some deep or realistic sense.
And it can work with some deeper, more realistic, intellectual story as well. Like Blade Runner maybe.
The video games industry just lacks experience and competence on those things, i think. But they're constantly improving. Their art becomes better and better in general, including stories.
The violence is no big problem imo. We just need to give it a meaning, when it becomes necessary.