Making Objects Interactive to Entities Besides the Player

Started by
0 comments, last by treerex27 1 month ago

Hello,

I am in the early phases of developing a level map prototype with interactive objects in Unreal Engine 5. I am thinking about utilizing simple AI logic for in-game entity behavior, in a way that they may act as some sort of threat/obstacle to the player's objectives. I have worked briefly with simple behavior involving the navigation mesh in Unreal Engine 4, but I have not worked with it very much beyond that. How can I allow the level enemies, in a similar manner to that of the player, to interact with the objects spread throughout the level?

None

Advertisement

This topic is closed to new replies.

Advertisement