I am having issues with rendering correctly using the HAL device. Rendering works perfectly with a REF device.
The issue is that most of the geometry is clipped except the part near to the camera, but not too close.
Here are two screenshots illustrating the issue:
REF device (correct rendering):
HAL device (incorrect rendering):
I suspect it is a driver issue, but other games run fine. Maybe I am trying to use an unsupported feature? What would cause such an issue as seen above?
EDIT: I have an Intel G33/G31 Express Chipset