Jump to content

  • Log In with Google      Sign In   
  • Create Account


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Multiples of 16B constant buffer or Microsoft gone mad.

Started by InfoGeek in For Beginners
New Replies

c++ Performance boost needed

Started by .chicken in General Programming
New Replies

Tilemap collision problem

Started by imontheverge7 in For Beginners
New Replies

android - apk drive by download

Started by FableFox in GDNet Lounge
New Replies

Calculate points of rotated shape

Started by P0jahn in Math and Physics
New Replies

glsurfaceview in android layout xml

Started by aeroxr1 in Mobile and Console Development
New Replies

OIT (Order Independent Transparency)

Started by Alundra in Graphics Programming and Theory
New Replies

GTGD s1 Tutorial?

Started by matt1221b in Game Programming
New Replies

Creating multiple OpenGL contexts with GLFW on different threads

Started by Silverlan in OpenGL
New Replies

Ancient terms still alive

Started by Stainless in Game Programming
New Replies

Optimization philosophy and what to do when performance doesn't cut it?

Started by ic0de in Game Programming
New Replies

HD remakes, what does it involve?

Started by rAm_y_ in General Programming
New Replies

Dynamic Weather_system for CryEngine 3

Started by nolanloh in Game Programming
New Replies

[FREE][GAME] Science Fiction Quiz - Search for TV and Movie Characters

Started by Crichton333 in Your Announcements
New Replies

sign(a)

Started by lomateron in DirectX and XNA
New Replies

reading float from binary file (endian problem?)

Started by NSDuo in General Programming
New Replies

Looking for a laptop for 3D work on the move!

Started by J_Bispham in GDNet Lounge
New Replies

Opengl Spazzing out for no reason

Started by Jossos in OpenGL
New Replies

Opinion on Quality-Cheating

Started by JustJim in DirectX and XNA
New Replies

BSP trees with modern OpenGL

Started by Ansharus in OpenGL
New Replies

Deferred rendering shader spaces issue

Started by Murloc992 in OpenGL
New Replies

Quadtree vs multiple resolution grids for terrain rendering

Started by dlots in Graphics Programming and Theory
New Replies

Understanding a paper's shadow volume algorithm

Started by chrisendymion in Graphics Programming and Theory
New Replies

Why does divison by 0 always result in negative NaN?

Started by Sik_the_hedgehog in General Programming
See More Articles

Latest Articles
Making a Game with Blend4Web Part 5: Dangerous World
By Evgeny Rodygin
Real Time Cloth Simulation with B-spline Surfaces
By Bojan Lovrović
How to Record High Quality Video of Your Game using a Slow Computer
By Jarmo Kukkola
Distilling Game Design
By Teresa Munoz
Making a Game with Blend4Web Part 4: Mobile Devices
By Evgeny Rodygin
Communication is a Game Development Skill
By Chris DeLeon
Procedural Level Generation for a 2D Platformer
By Fabien Benoit-Koch
Noise Generation
By Eric Nevala
Basic OpenAL sound manager for your project
By Martin Prantl
Introduction to Software Optimization
By Bartlomiej Filipek
Math for Game Developers: Graphs and Pathfinding
By Jorge "BSVino" Rodriguez
Using Varadic Templates for a Signals and Slots Implementation in C++
By Paul Cook (Aardvajk)
Autodesk Maya 2015 Review
By Kelly L. Murdock
How Alias Templates Saved my Sanity
By Matt Booth
Anatomy of an Idle Game - A Starters Guide to AngularJS
By Alexander Ballard
The Art of Feeding Time: Branding
By Radek Koncewicz
Making a Game with Blend4Web Part 2: Models for the Location
By Mikhail Luzyanin
3ds Max 2015 Review
By Kelly L. Murdock
OpenGL 3.3+ Tutorials
By Michal Bubnar
WildStar CREDD System Explained
By Kevin Harwood
Mobile Game Crowdfunding Experience from Two Kickstarter Campaigns
By Andrey Vlasenko
Making a Game with Blend4Web Part 3: Level Design
By Mikhail Luzyanin
Making a Game with Blend4Web Part 1: The Character
By Evgeny Rodygin
The Art of Feeding Time: Animation
By Matt Kidd
Abusing the Linker to Minimize Compilation Time
By Tom Roe
The Art of Feeding Time: Interface
By Derek Koncewicz
The Art of Feeding Time: Backgrounds
By Radek Koncewicz
Design of an Indie Action Game
By Mike Shafer
Investing in Community Management
By Kevin Harwood
The Art of Feeding Time: Characters
By Radek Koncewicz



PARTNERS