Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Newsletter Signup






Welcome Home - Get started with our friendly game developer community
Interesting Topics
New Replies

Low Level Memory Management C++

Started by Joshhua5 in General Programming
New Replies

Anyone have success with arrays of samplerCube's in GLSL?

Started by Solid_Spy in OpenGL
New Replies

Parallax Corrected Cube Maps

Started by dpadam450 in Graphics Programming and Theory
New Replies

I need some tips please...

Started by supesfan in Game Design
New Replies

How to add and delete Transitions (in Unity's Mecanim system) in script?

Started by lougv22 in Game Programming
New Replies

Why mmo companies does not use cloth physics and many physics in general?

Started by LiziPizi in GDNet Lounge
New Replies

Component Based Architecture

Started by CinoGenX in For Beginners
New Replies

Mobile CCG Project

Started by Alexsfly in Mobile and Console Development
New Replies

Comparison of STL list performance

Started by polyfrag in General Programming
New Replies

Is Clash of Clans time based model common?

Started by rAm_y_ in GDNet Lounge
New Replies

Matrix decomposition

Started by Vanderry in Math and Physics
New Replies

Physical (non user input) 2D rotation help

Started by too_many_stars in Math and Physics
New Replies

D3D11 Fullscreen Not Sticking

Started by SyncViews in DirectX and XNA
New Replies

Advice - Which software is best for beginner designer to learn to build on

Started by Yurconale in For Beginners
New Replies

LGPL ugliness and LZMA

Started by braindigitalis in Business and Law
New Replies

Efficient way to erase an element from std::vector

Started by Tispe in For Beginners
New Replies

Is it important to update your apps?

Started by mileafly in Business and Law
New Replies

Programming

Started by Noixious in For Beginners
New Replies

Profiling tools

Started by NightCreature83 in APIs and Tools
New Replies

Some programmers actually hate OOP languages? WHAT?!

Started by FantasyVII in General Programming
New Replies

Propagating data through an engine to constant buffers

Started by WFP in Graphics Programming and Theory
New Replies

Rendering 2D game w/ orthographic projection

Started by Takadimi in OpenGL
New Replies

Clip plane parallel to the screen

Started by saransiva_ps in Graphics Programming and Theory
New Replies

Red Goddess

Started by YanimStudio in Your Announcements
See More Articles

Latest Articles
GDC Social Tips
By Ming-Lun "Allen" Chou
Estimating Effort for Small Projects
By James Wucher
How to create game rankings in WiMi5
By WiMi5
Proper Input Implementation
By Irlan Robson
4 Simple Things I Learned About the Industry as a Beginner
By Laszlo Fuleki
Making Machines Learn
By Jean-René Couture
The Top 10 Languages for Localizing Your Mobile Game
By Kirill Kliushkin
Standard Gameplay and IAP Metrics for Mobile Games (Part 3)
By Andy Savage
Barebones of Quests
By Gavyn Bryan
From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4
By Markus Skupeika
When do videos need voiceovers?
By Kirill Kliushkin
12 Tricks to Selling Your Ideas, Your Game & Yourself
By Thomas Henshell
How to Make a Good Sequel to Your Casual Game
By Ievgen Leonov
Generalized Platformer AI Pathfinding
By Chris F. Brown (Zamaster, DotStarMoney)
Humble Bundle Distribution
By Kevin Harwood
Data Visualization in Games: Leaderboards
By Erik Hazzard
Banshee Engine Architecture - Introduction
By Marko Pintera
Designing a "Playable" UI That Secretly Teaches How to Play
By Yowan Langlais
Implementing a Meta System in C++
By Artem Shal
Setting Realistic Deadlines, Family, and Soup
By Thomas Henshell
A Room With A View
By James Wucher
OpenGL Batch Rendering
By Marek Krzeminski
Standard Gameplay and IAP Metrics for Mobile Games (Part 2)
By Andy Savage
Retro Mortis: RTS (Part 3) - Forged in Steel...
By Michel Mony
Retro Mortis: RTS (Part 2) - Then a Blizzard came...
By Michel Mony
Making Games is Hard
By Peter Cardwell-Gardner
Retro Mortis: RTS (Part 1) - It was found in a Desert...
By Michel Mony
Throwing a Winning Pass
By James Wucher
Composing an Indie RPG Title Track
By Thomas Henshell & James Marantette
Why Do Mobile Games Often Fail at International Expansion?
By Vincent Chan



PARTNERS