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Latest rigidbody Activity

Slowing the ship down is usually the more elegant solution compared to overshooting the destination and turning back. Reducing lateral thrust is also useful to achieve smooth trajectories.

Constant forward thrust is also problematic; in the simple case of not turning you probably want constant veloc…

3,808 views
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Hi, I've been trying to build a physics engine for my own game for a while. But I face an issue which I'm unable to find a solution. They sink through the floor(Plane Collider). Can anyone give me a hand here? Without a stable simulation, I can't complete the game. Pls. Sphere-Sphere and Sphere-Pla…

2,001 views

Actually i used the transform.translate in the WebGL version of game, I just wanted to check if force would work fine but it hovers the cube. Searched the whole internet, some of video says, that velocity ignores the gravity, rb.addforce will continue to add force to object even after we left the k…

3,104 views
Help with 3D physics - having trouble getting accurate resolution with friction

The suggestion to look at old Bullet source was absolutely the best advice anyone could have ever given me. Between that and React Physics 3D, I've learnt so much over the past few days. My rigidbody engine has become fairly stable now. It isn't the most accurate it could be, but the results it gen…

4,900 views

the area 3d can "overwrite" the rigidbody gravity,but i would like to use a characheter body, that doesn't get affected by gravity sadly . so i have 2 choice rewrite all as rigidbody controller or make a "custom" gravity script for the charachter controller,i made a collision and mask layer for all…

5,636 views

@frob I thought rigid bodies usually controls the physics of the game objects. I did go through the docs for the above question and I wasn't able to find answers. I will do research on the topic. thank you for the advice.

5,733 views

hello.

I found that btStridingMeshInterface is required to create btBvhTriangleMeshShape.

But all I have is as much data as (Width * Height) for btTerrainHeightfieldShape. There is no index information on the data.

Then, I found this post on Forum : viewtopic.php?p=38852&hilit=btTriangleI ... ray#…

4,798 views

Hehe, looking the videos to this Unity plug in, the more realistic characters behave, the more fun it is to see if bad things happen to them. Triggers true malicious joy :D

10,942 views

Ok So,I have a GameScript class which is derived by another class WheelScript ,it is meant to apply torque to a rigidbody in different directions depending upon the key pressed, However the result to this is that one of the rigid body rotates fine but the other one doesnt (Say the right wheel rotat…

3,780 views

I found rotations by modifying the addimpulsivetorque function. instead of modifying omega I modfied L(angular momentum). I used addimpulsivetorque function instead of addtorque

2,559 views
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