Shadow mapping mistake
Hi!
Volumetric shadows generated using a stencil & Z buffer (even with 24 bit Z!) may have precision limits. This turns out in discret points on the screen in the arean of the shadows. How can this problem be solved without extra computing costs?
Extra info: I''ve made my shadows by not drawing in the affected area; not by drawing a shadow-polygon there.
Thx.
Bye!
Ropi
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